Founded as a learning environment, Megasloth's production of its first game "Loco" naturally developed as we expanded our Game Design knowledge, moving from a simple tech demo into something we hope you'll agree now has merit as a full Game Concept.
We're new developers, with little to no experience prior to "Loco", but are working hard to ensure our first title is both exciting and engaging, with visual designed to absorb you into the world we are creating.
Any feedback is always warmly received, otherwise we won't learn anything.